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Ftb refined storage exporter11/13/2023 ![]() Using Refined Storage 1.7.x or 1.8.x?Ĭross dimensional functionality isn’t available in this version. The Controller in your main base and the Network Receiver in the other area both have to be chunkloaded before linking it to the network.Īfter linking, both areas have to stay chunkloaded. I suppose you could treat the Network Receiver as a Controller. Simply connect machines to your Network Receiver according to the normal machine connecting rules. ![]() If you ignore NBT then it will ignore things like durability and. If you match NBT then the item has to exactly match what the filter has. IIRC, Refined Storage has a button on the left side which will tell the filter to either match or ignore NBT Data. Put the Network Card in the Network Transmitter so the Network Transmitter knows where to send a signal to.Īnd now you are done. In 1.13+, all of the data like durability and enchantments is stored as NBT Data. Take the Network Card and right click it on the Network Receiver. I’ll be telling what you need this for in a second, bear with me.Īfter crafting a Network Card, craft a Network Receiver and place it in the area far away from your base. Simply craft a Network Transmitter and connect it to your Refined Storage system in your main base. Use the Network Transmitter and Network Receiver. You could lay Cable from your base to every area, but what if said area is 1000 blocks away? Are you really going to craft 1000 cables? Didn’t think so. ![]() ![]() Here is the problem: you want access to your Refined Storage system on all of those areas. Sometimes, you may have different areas all scattered throughout your world. ![]()
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